It was originally released in 2013, while the Wadanohara and the Great Blue Sea -Reboot- was released in 2020. Wadanohara and the Great Blue Sea (大海原と大海原) is an RPG made by Deep-Sea Prisoner (海底囚人), using the RPGMaker 2000 engine. Let's try that one more time uboachan, Salutations uboachan, I have completed my translation of the Wadanohara Reboot. picture kinda unrelated, its just minecraft and its pretty great. I also played one called Enigma Island but I won't really include it because it was more for puzzles than it was eyecandy, and I want this to be mostly an eyecandy thread. comes with a texture pack, and its got puzzles. fun to explore for a while, and trying out different texture packs is quite interesting. >Lumina Nocturnale the Underwater City > one thats just nice to look at. I have a few suggestions, one or two involve puzzles. I myself am looking for big maps that are just eyecandy with astounding design and amazing builds. Posting this in /og/ because even if its mc it has nothing to do with the cute little server you got goin on So, let's have a nice custom map thread. i think companies are slowly starting to realize not many people care about the realism/graphics side of games as much as they did, but it's going to be a while before we see games that are as stacked with content and care as they were in that generation of AAA gaming. there are still games that look charming, but a lot of them are done by indie/doujin companies rather than major league companies.
![marble blast ultra 1.8.3 mediafire marble blast ultra 1.8.3 mediafire](https://games-cdn.softpedia.com/screenshots/Marble-Blast-Ultra_7.jpg)
it's the reason why so many of their games switched to 3D and tried more realistic styles (which i guarantee is why games like SFV look the way they do, and they only got realism right imo so far with DMC5). even companies like capcom, known for their unique style have started embracing realism more and more (mostly based on decisions inspired by kenji inafune's massive ignorance and embrace of western AAA industry). i feel like with better graphics came higher budgets, so companies started focusing on that and realism than actual gameplay, environment and unique art styles. there was a lot more passion for the craft that still exists today, but you won't see it from a major company due to the financial risks that implies.
![marble blast ultra 1.8.3 mediafire marble blast ultra 1.8.3 mediafire](https://i.ytimg.com/vi/RB297rUEl7s/hqdefault.jpg)
#Marble blast ultra 1.8.3 mediafire ps2
>5229 never really played much ps2 games but i spent a ton of time on xbox and gamecube games i can assure you that they were just as much experimental as well.